Tuesday, February 20, 2007

Commercializing the MUD

It is estimated that today, almost 4,000,000 people from virtually all corners of the globe flood Second Life, inhabiting this completely user created, virtual world. Despite all to Hoo Haaaas about this supposedly revolutionary “second life” many people forget the history of virtual environments. A decade allow the so-called computer geeks logged onto a completely text driven virtual space called a MUD; a space that I personally was very fascinated with. In my view, it was the MUDs that was the real revolutionary technology. I can't help to feel that Second Life in many ways has just commercialized the MUD by creating a visual layout and therefore has lost the true experience that a text based environment creates. As stated by another link minded blogger Susan Wu “Text is like mainlining opium right into your subconscious – it doesn’t get filtered by any visual or auditory filter – it goes straight into your brain and feeds your imagination”. Although Second Life is truly a creative idea for another ground breaking means of communication, I believe the experience does not invoke imagination and the idea of a “second life” in the ways in which other virtual spaces do. I believe that Second Lifes main aim to be as close to reality as possible is limiting the imagination and ‘out of this world’ experience. In a metaverse like Second life their seems to be this strong desire to replicate reality and make it a real as possible. But the simple argument is: It just not reality and it can never be.

2 comments:

Natalie Willens said...
This comment has been removed by the author.
Natalie Willens said...

I agree with your comment that Second Life is, although more visually appealing and accessible in some ways, ultimately more limiting in terms of creating an alternate reality that all can enjoy. With Systems like MUD, the information is left open like a book, where the imagination can roam free and therefore can much more easily cross the bounds of three dimensional space-time confinements (which are so present in any visual representation.) Second Life is trying to offer this boundless environment where peoples' true dreams can come true, but it is disconcerting to think that all peoples' dreams exist in a world that is exactly like ours here - 3-D, timed, and limited to the five senses.